This sequel enhances what the first installment is known for, which is the surreal and boundless environment. Jumpscares and crushing large objects continue to be its physical strength, while also able to project your worst fears into your mind. The embodiment of fear returns to the sequel, stronger and more aggressive than before. Peterson to represent that he is unable to let go of his own fears. Its last appearance was in the previous game, locked in a room with Mr.
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