If a game has several different elements and you choose to completely ignore one of them, you surely cannot expect to prosper. In that case it is not reasonable for individual players who choose to play a "build only" strategy to then complain that they suffer as a result. This game may be predominantly about building but it clearly has a very significant military element and deliberately includes PvP elements. Having read through this thread I am not convinced of the need to remove goods plundering. Seperate the need to plunder from the need to attack and win and plundering will again drop off for many players (but not all) So I plunder a small house for 30 points (not interested in these, but I have to for the BP). The lowest player in Arvahall I have been attacking every day over the last week, trying to plunder about 6 times daily and never got his/her goods. So get better in collecting those resources and stop worrying about a few houses. Thus this will not change for quite some time. What ever you say, big players are being forced to attack/plunder all players (even the lowest starting player) in the mad quest for BP's. ![]() ![]() I need lots of goods from all ages for the GB's - hence plundering everyone for these as well as trying to build them (8 goods buildings working away 24/7 now, but still need more goods.! Its far too much work to keep going back along the list of 70 players seeing whos not yet been plundered. I want a "P" for available to plunder next to the players name in my list.
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